You've just been hired as the newest employee in Hell's most ambitious corporation. Under new management, Inferno Inc. is on a mission to Make Hell More Efficient™, and we need your help to reorganize the Nine Circles into a smooth-running machine of eternal torment.
Drag souls to their proper punishments, solve devilish puzzles, and optimize damnation itself in this darkly comedic management sim meets puzzle adventure.
Inferno Inc. was a 3-week project created in collaboration of Alfred An, Yuhan Lin, Angelina Bologna, Deepak Kari, Jeffrey Le (@jeffohh), Yueling "Lily" Chen, Ray Gan, Yilun Tang, Kairui Xu, Warren Yan, Lucas Ren, JJ, Yufan Lu, Yuanlye Qiao, and Nathan Kelley. This served as one of our EAE 6100 Rapid Prototyping projects for the Masters Entertainment Arts and Engineering program at the University of Utah.
- RoleEngineer, UI Animator & Designer
- Websitehttps://kelley-n.itch.io/inferno-inc
- PlatformWindows



